Camera Manager

We were approached by the client to build a tool that would make it easier to create cameras and edit the cameras in their previz/layout sequences. Together we developed Camera Manager.
It makes it easy to create cameras that match physical cameras and lenses. It allows to rename cameras and enter frame-ranges, that a camera should be active.
The default camera naming will be automatic and matched the shot naming convention of the client. Once the artist wants to preview the sequence, she/he can create playblasts per shot and also send it to Unreal via an Omniverse integration.

In addition to this we created a Plugin, that would show the camera and shot information in a custom HUD in the Maya viewport.